NCAA LiveStats for Football - FAQ

 

 

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CRITICAL WARNING: A GAME KEY SHOULD BE USED ONLY ONCE, AND ONLY BY THE HOST INSTITUTION FOR THE OFFICIAL SCORING OF THE GAME. Having two or more people scoring a game with the same Game Key will cause the files to merge and combine, therefore corrupting the statistics for the game.


If you wish to practice with NCAA LiveStats (which we recommend!) please set the game up manually. Please do NOT use the Game Key for this. Any practice or non-official game should always be set up manually in NCAA LiveStats.


Contents


Calling and InputtingSetting up gamesOther questionsHow do I enter...?Editing PlaysError Messages


Calling and inputting

 

How do I set up the two NCAA LiveStats Practice Games?


What are the best practices for communication between the caller and the inputter?

  • The more experienced statistician should likely be the caller.
  • Caller will need to include some additional data points, such as direction and yardline of the reception or target receiver.
  • Inputter should strive to click Ball Snapped at the moment of the snap.
  • Both Inputter and Caller may find it beneficial to review the Workflow table in advance to gain familiarity with the steps in each type of play.
  • On most screens, the available entries can be made in any order. Meaning, the tackler can be entered before the yardline, or the yardline can be entered before the tackler.
  • If there is a third person available, they can serve as an additional spotter, and/or provide written backup if desired. You may wish to use this Scribe Sheet.
  • Most stat teams find calling actions with colors that correspond to the colors assigned to the teams in NCAA LiveStats works better than calling team names, or "home" and "visitor".


 Should I use a mouse or a touchscreen?

  • Either method works well. It's really a matter of personal preference.


 Setting up games


How do I set up a regular season game in NCAA LiveStats?

  • By retrieving a Game Key from the NCAA School & Conference Manager (NSCM). Sign-in to the NSCM and use the Games List to locate the game you wish to set-up. Click on the game, and the Game Key will be visible. Copy the Game Key to your computer's clipboard.  On the Create a New Game menu in NCAA LiveStats, choose “Enter a Game Key”. Paste the Game Key into the space to create the game.
  • If you wish to set up a practice or exhibition game that is not in the NSCM, you are always able to create a game manually in NCAA LiveStats on the opening screen, but that game cannot be made an official NCAA game.
  • Remember: Using a Game Key will make the game official and send the data to the NCAA Statistics Database and the NSCM. If you don't wish to use NCAA LiveStats in an official capacity, create the game manually.


How do I set up a regular season game against a non-NCAA member school?

  • Check the NSCM to see if the non-NCAA member team is listed. If they have played an NCAA opponent earlier in the season and NCAA LiveStats was used to score the game, the roster will be visible when clicking their entry.
    • If the non-NCAA opponent has a roster in the NSCM, find the game in the Games List, choose platform "LiveStats", click on the game and copy the Game Key to your clipboard. Create the game in NCAA LiveStats as usual. As always verify the accuracy of the rosters before stating the game.
    • If the non-NCAA opponent does not have a roster in the NSCM, find the game in the Games List, choose platform "LiveStats", click on the game and copy the Game Key to your clipboard. Create the game in NCAA LiveStats as usual. When you reach the "Players" tab in the game setup progress, you will need to enter the roster of the non-NCAA opponent manually. Upon completing the game, the roster you entered will be stored in the NSCM for the next school who might play that opponent.


How do I set up a neutral site game?

  • Setting up Neutral Site games
  • Obtain the Game Key from a Sports Information Personnel member from either of the participating schools. You can also request "Game Day personnel" access in the NSCM from either school to retrieve the Game Key and set up the game.
  • On the Game Information menu, check the box for "Neutral Venue." On the Teams tab, be sure to indicate which team is the designated home team and which team in the designated away team using the selection buttons.
  • WARNING: If the HOST school is using the Game Key neither participating school should be using it at all, or you may corrupt the statistics.


Do I have to choose my offensive and defensive starters before the game?

  • Watch instructional video HERE
  • No. You can choose "probable starters" in pregame and then adjust them later, or you can ignore the starters during pregame and enter them in any time before the game is finalized. 


Are duplicate numbers permitted?

  • Yes! Players can have identical jersey numbers on the field. They will have separate player buttons that can be identified by the players' names and position.
  • However, each player will need a unique alpha-numeric number in order to conform to backwards-compatible files. Both numbers are visible in the Players tab and can be edited any time until the game is finalized.
  • SIDs should take great care to make sure their rosters on stats.NCAA.org are current and up to date at all times. Each player in the NCAA statistics database will have an entry for actual jersey number and for an alpha-numeric number.


What is the advantage to establishing preset players for certain actions and positions? How do I do this?

  • Watch instructional video HERE
  • NCAA LiveStats will allow the user to designate up to five players for common positions and statistical actions. By doing so, the user will be prompted for the most common players when these statistical actions occur. This will save the user time by not searching through the player list for every entry.
  • Under the Game menu, choose "Edit [Team Name] Roster"
  • The user will set these presets manually. The user can freely make changes or adjustments at any time before or during the game.
  • Click a preset space to highlight it, then choose a player from the player list to fill that space. Choose another player to fill the next space in the same category. The user can add up to five players in each category.
  • Repeat the same process for the other team on their roster menu.


In the NSCM, my game still has TBA listed for an opponent. Should I create this game with a Game Key?

  • Generally speaking, no. You should wait until the game has been updated in the NCAA Statistics Database with both opponents appearing to create the game with the Game Key.
  • However, if you did create the game before both opponents are listed, NCAA LiveStats will ask if you wish to use updated data when you open the game again. You should accept that request and correct data for opponents will populate the game.


Do I need to Finish and Finalize the game at the end?

  • YES! In fact, it's absolutely critical. Without Finalizing the game, data does not get pushed back to the NSCM and then on to the NCAA Statistics Database. Your game won't appear as completed.
  • After Finalizing the game WAIT until your computer says all data has been sent before closing NCAA LiveStats or shutting down the computer. NCAA LiveStats needs a little time to send all the game data to Genius Sports databases.
  • If you want to verify that all data has been sent, sign-in to the NSCM and verify your game status is listed as "COMPLETED" before closing NCAA LiveStats.


How do I enter…?

 

How do I enter starters?

  • Watch instructional video HERE
  • On the Players tab, there is a checkbox column for both Offensive starters and Defensive starters. These can be selected or adjusted at anytime up until the game is finalized. 


How do I enter the coin toss?

  • Watch instructional video HERE
  • Select the team that wins the coin toss.
  • Select their choice: Kickoff, Receive, Choice of End Zone, or Defer.
  • If they choose to Defer, select the choice of the opposing team.
  • Choose the End Zone that the other team will be defending based on the orientation of your field: North, South, East, or West.
  • Select the orientation of the field based on the User's perspective. Place the End Zone that each team is defending in the proper orientation by clicking Switch as necessary.


How do I enter a kickoff?

  • Watch instructional video HERE
  • Select the Kicker from the preset players of from the players list.
  • When the ball is kicked, click Kicked.
  • Select an outcome of the kick and continue to that workflow:
    • Return: Select the yardline where the ball was received, and continue with a tackle or other action as warranted.
    • Touchback: The ball will be spotted at the 25-yardline.
    • Fair Catch: Select the player who caught the Fair Catch, and the yardline. 
    • Muff: Select the players who muffed the catch, and the yardline. Continue with a recovery as warranted.
    • Out of Bounds: Select the yardline at which the ball went out of bounds, and select the decision of the receving team to continue play.


How do I enter a rushing play?

  • Watch instructional video HERE
  • After clicking Ball Snapped, choose Rush from the options at the bottom of the screen.
  • On the next screen, choose the Rusher, and the direction of the run from the offense's perspective.
  • Choose a result from the bottom of the screen and continue to that workflow:
    • Tackle: Select up to two tacklers, and the yardline where the player was tackled.
    • Fumble: See FAQ item on entering fumbles.
    • Lateral: Select the player who receives the lateral and the yardline where it was caught.
    • Out of Bounds: Select tackle and up to two tacklers if applicable and the yardline where the player went out of bounds.
    • End of Play: Select the yardline where the ball carrier went down without a tackle.
    • Kneel Down: Select the yardline where the player took a knee. This will assign the rushing yards to the Team.


How do I enter a passing play?

  • Watch instructional video HERE
  • After clicking Ball Snapped, choose Pass from the options at the bottom of the screen.
  • On the next screen, the current quarterback will be selected as the passer be default. If the current quarterback is not the passer, choose the correct passer.
  • Choose the direction of the pass from the offense's perspective.
  • Choose a result from the bottom of the screen and continue to that workflow:
    • Complete: Choose the Receiver, credit a QB Hurry to up to 2 players if applicable, and choose the yardline where the ball was caught. Then choose a result from the bottom of the screen and continue to that workflow.
    • Incomplete: Choose the Targeted Receiver (or No Target), and choose the yardline where the pass was intended. Choose Dropped if applicable. Choose a player to credit a Breakup if applicable. Choose a player(s) to credit a QB Hurry if applicable. 
    • Intercepted: See FAQ item on entering interceptions.
    • Spike: Choose Continue to end the play. This will credited as a Team pass attempt.
    • Sack: Choose up to two players to credit the sack, and the yardline where the sack occurred.
    • Sack Fumble: Choose one player to credit the sack & forced fumble. See FAQ on entering fumbles.


How do I enter a play with a fumble?

  • Watch instructional video HERE
  • Whether it's a rush or a pass, anytime the ball is being carried you can click Fumble to start the workflow.
  • Select the player(s) who forced the fumble (or choose No Force), and select the yardline where the fumble occurred.
  • At the bottom of the screen, choose an action to follow the Fumble and continue to that workflow:
    • Recover: Choose the team and player who recovered the ball, and the yardline at which they recovered. Choose Return if the player continued to run with the ball, or End of Play if there was no return. If there is a return choose a result from the bottom of the screen and continue with that workflow.
    • Out of Bounds: Choose the yardline where the ball went out of bounds, and credit a tackle, if applicable.
    • Touchback: Enter the time on the clock for the change of possession and click Continue.
  • Before ending the play, you will be prompted to enter in the time on the clock for the change of possession.


How do I enter a play with an interception?

  • Watch instructional video HERE
  • From the Pass options, select Intercepted.
  • Choose the player who intercepted the ball, the yardline where the ball was intercepted, the intended target receiver, and credit a Pass Breakup and/or QB Hurry if applicable.
  • At the bottom of the screen, choose an action to follow the Interception and continue to that workflow:
    • Return: You can opt to cancel the return by clicking No Return, otherwise choose a result from the bottom of the screen and continue with that workflow.
    • Touchback: Enter the time on the clock for the change of possession and click Continue.
    • End of Play: Enter the time on the clock for the change of possession and click Continue.
  • Before ending the play, you will be prompted to enter in the time on the clock for the change of possession.


How do I enter a penalty?

  • Watch instructional video HERE
  • At any point before or during the play entry, click Flag on Field.
  • When you finish entering the play, choose Input Penalty.
  • Select the type of penalty, the team being charged, and the player (if known) who committed the penalty. You can also choose to charge the penalty to the Team by clicking the Team button below the player list.
  • Choose whether the penalty is Accepted, Declined, is an Offsetting penalty.
  • Choose the yardline from where the penalty will be enforced, either the Previous Spot, Succeeding Spot, Dead Ball Spot, or Other Spot. If you choose Other Spot, select the enforcement point on the field layout.
  • In the case of multiple fouls, click Add New and repeat the process to add the next penalty.
  • In the case of offsetting fouls, use Add New to create the second penalty. NCAA LiveStats will not permit the user to exit the Penalty screen with a single offsetting penalty.
  • If there are penalties on both teams which do not offset, enter the offensive penalty first, followed by the defensive penalty. NCAA LiveStats will calculate yardage based on the order the penalties are entered.
  • If necessary, you can adjust the spot of the ball placement by clicking Penalty Yards. This may happen due to a referee spotting error, or based on the spot in a half-the-distance to the goal situation.
  • Use the play description at the bottom of the screen to verify the down, distance and ball location for the next snap.


How do I choose from which spot to enforce the penalty? How do I know if stats will count on the play?

  • Previous Spot - The play will NOT count. The penalty will be enforced from the previous line of scrimmage.
  • Succeeding Spot - The play will count. The penalty will be enforced from the end of the play.
  • Dead Ball Spot - The play will count. The penalty will be enforced from the end of the play.
  • Other Spot - The play will count up until the yard line which the user selects. The penalty will then be enforced from that spot.

How do I enter an Intentional Grounding penalty?

  • Watch instructional video HERE
  • Begin by entering an incomplete pass.
  • Credit at least one defensive player with a QB Hurry.
  • Select Flag on Field, and Input Penalty.
  • Charge the passer with an intentional grounding penalty and accept it.
  • For the spot of enforcement, choose "Other Spot", and select the yardline, where the violation occurred.
  • NCAA LiveStats will properly spot the ball at the location of the penalty with a loss of down. The offensive team will be charged one penalty for zero yards. The defensive player selected for the QB Hurry will be credited with a sack, and sack yardage back to the point of the foul.


How do I enter a play with a Touchdown or a Safety?

  • Watch instructional video HERE
  • Enter the details of the play normally, but instead of choosing an action to end the play, click the Touchdown or Safety button.
  • IMPORTANT: Ending the play at the 0-yardline will NOT automatically credit a touchdown or a safety. Use the Touchdown or Safety button.


How do I enter a play with a Punt?

  • Watch instructional video HERE
  • Under Formation choose Punt, and select the punter and long snapper.
  • If it is a fake punt, choose Rush or Pass and continue entering the action. Otherwise choose Punt.
  • If the punt is blocked, select the player who blocked the punt, and continue entering with the result of the play.
  • Choose a result for punt: Return, Touchback, Fair Catch, Muff, Out of Bounds, or Downed, and continue entering with the result of the play.


How do I enter a play with a field goal attempt?

  • Under Formation choose Field Goal, and select the kicker, holder, long snapper, and the yardline of the holder's spot.
  • If it is a fake field goal attempt, choose Rush or Pass and continue entering the action. Otherwise choose Punt.
  • If the field goal is Made, enter the time on the clock and click Confirm Field Goal.
  • If the field goal is Missed, choose the location of the miss, and enter the time on the clock. If the field goal is missed short, you will have the option to enter a Return or End the Play.
  • If the field goal is Blocked, select the player who blocked it, and continuing entering the action with a recovery or ball out of bounds.


How do I enter a play with blocked kick?

  • After the kick, select Blocked.
  • Choose the player who blocked the kick. If you don't immediately know who blocked the kick, you can proceed to the outcome and fill in the player later.
  • Declare which team recovered the ball, which player recovered the ball, and on which yardline.
  • If the player falls on the ball to end the play, click End of Play and indicate which yardline the play ended.
  • If the player returns the ball, click Return and proceed to an outcome, similar to a rushing play.


How do I assign statistics to the "Team" instead of an individual?

  • At the bottom of the player's list on the entry screen is a button to select Team yardage.
  • Some plays, such as a Spike or a Kneel Down, automatically credit Team statistics without using the Team button.


I'm not sure which player completed an action such as a forced fumble or a blocked kick, what can I do?

  • On most screens, you can bypass selecting a player if you are not sure simply by continuing on to the outcome at the bottom of the screen.
  • In the Action Log, that play will be marked with a yellow alert icon, indicating that there is incomplete information and reminding you to come back to fill in the missing information.


How do I record participation?

  • Under the Game menu, choose "[Team Name] Participation"
  • Players who have already been assigned a statistics or otherwise entered into NCAA LiveStats will already be included as a participant, and cannot be removed from the participation list.
  • To add additional players to the participant list, select them from the players list.


I clicked the wrong entry. How can I go back to the previous step or cancel the last entry?

  • Use the Step Back button to cancel the most recent entry. Click it again to continue stepping backward to the previous action.
  • Alternatively, plays can be edited or replaced entirely in the Action Log.



Editing plays

 

How do I edit a play?

  • Choose the action you wish to edit from the Action Log column on the right side of the screen. 
  • Make the changes necessary, and click "Back to Latest" to return to the current play.
  • You can also open the Expanded Action Log with the icon at the top of the Action Log column.
  • In the Expanded Action Log you can find any play and edit it as needed.


How do I insert a new play?

  • Open the Expanded Action Log
  • Click the three dots icon on the play adjacent to where you wish to insert a new play.
  • Choose "Insert Before" or "Insert After" to declare where you wish the new play to be inserted.
  • Select the proper Line of Scrimmage, Down, and Remaining Distance for the new play.
  • Enter all details of the play as you would have in real-time.
  • Click "Save" at the bottom of the Action Log column.
  • Subsequent play yardage will be adjusted to accommodate the new play. Verify the subsequent plays are correct.


How do I replace it with a new play?

  • Open the Expanded Action Log
  • Click the three dots icon on the play you wish to replace.
  • Choose "Replace Play" to enter in a new play in place of the one that is there.
  • When you choose "Replace Play" you will be returned to the entry screen.
  • Enter in the replacement play.
  • Click "Save" at the bottom of the Action Log column when you are finished with the replacement play.


Can I adjust the down, distance and line of scrimmage manually, if necessary?

  • Yes. Click the Edit icon in the upper right corner of the entry window.
  • You can adjust the current down, distance and line of scrimmage.
  • NOTE: This action will create a Flag. The user should plan to make necessary edits to previous plays so that the manual adjustment is no longer necessary, and the Flag will be cleared.


How do I make post-game edits?

  • Unlike other sports, NLS Football has post-game editing integrated into the software. You must click on Load Past Game, enter the gamekey of the game you wish to edit, and then hit "Next". That will take you to the Action Log of the game in which you can make your needed post-game edits.


How do I change a player’s jersey number or name?

  • If you discover a mistake in a player’s jersey number, or a player must change jerseys for whatever reason, go to the Game tab on the top of the screen. Choose Edit Players. Make the necessary changes to either team’s roster and click Save & Confirm. Watch sample video HERE.
  • Players names should NOT be edited or changed. If you need to change a players name, use Add Player at the bottom of the roster, and then deactivate the incorrect player. To make a permanent change to your roster, access the roster in the NCAA Statistics database at stats.ncaa.org.


How do I switch the teams to the other side of the field?

  • You should always set up NCAA LiveStats from the perspective of the statistics team, with the end zones representing the end of the field each team is defending.
  • If you discover that the teams are not playing in the direction expected, go to the Game tab on the top of the screen. Choose Switch Team Sides. 



Other Questions?

 

What do I do if my computer crashes or freezes in the middle of the game?

  • If you are able to shutdown and restart the same computer, you can re-open the game and the local file will be preserved at the same point you left off. You can then begin entering missed plays, or insert missed plays in the editor.


What is the process for confirming the end of a period, setting up overtime or finalizing the end of a game?

  • At the end of a quarter…
    • Click "End Period" and confirm.
    • Click "Confirm Period" and verify the score is correct. Click "Confirm Now"
    • Between periods you should attempt to clear any Flags, look for any alerts indicating incomplete information, and make any necessary edits.
    • Click "Setup Period"
    • If it's the beginning of the second half, NCAA LiveStats will prompt for the team's choice to Kickoff, Receive or choice of End Zone.
    • Click "Start Period" or enter the first action when the game resumes. 
  • Setting up an overtime period…
    • Watch instructional video HERE
    • If the fourth quarter ends in a tie, End and Confirm the fourth quarter as usual.
    • Click "Setup Period"
    • Enter the results of the Coin Toss and decisions made by each team.
    • Verify your screen is set up in the same directions that the team's will play offense. Use Switch Team Sides (under the Game menu, if necessary.)
    • Click "Start Period"
    • Enter the plays for the first offensive team.
    • Enter the plays for the second offensive team.
    • If the game is won, click "End Game" and "Finalize Game" as usual.
    • If the game requires another overtime, click "End Period" and "Confirm Period", then repeat the setup above for the next overtime period.
    • Beginning with the third overtime, NCAA LiveStats will begin spotting the ball at the 3-yardline for the required alternating two-point conversion attempts.
  •  At the end of the game…
    • End and Confirm the final quarter or overtime as usual.
    • Next to the clock, click “End Game”
    • If you haven't yet, under the Game menu, go through player participation and add players that participated, but are not already listed.
    • Correct ALL flags and Alerts for Flagged Plays and Incomplete Action, update Participationand make any other necessary edits.
    • In the same location, click “Finalize Game”. IMPORTANT: Once you click Finalized Game, you will need to use Load Past Game to make additional edits to the game.
    • Once the game is finalized, wait for the progress and confirmation message from NCAA LiveStats to appear before closing the program.


Do I have to select a Quarterback, Huddle, and Formation for each play?

  • No. These are "sticky" buttons which will remember your selections from the previous offensive play for each team. You only need to select them for the first play of the game for each team, and any time that team changes one of these attributes.


How do I select players to assign them actions or statistics?

  • There are three ways to choose a player:
    • Select one of the preset players associated with that particular statistic or action.
    • Choose from the most recently used players in the players list. If not prompted, this list is accessible by clicking the Star near the bottom of the players list.
    • Choose a set of jersey numbers, and select a player from within that set of numbers.


How do I handle duplicate jersey numbers?

  • Two players with identical jersey numbers will each have their own button, with the players position and part of their name visible to help you discern between the two players. Simply choose the players you need.
  • If there are three or more players with the same jersey number, it will appear as a single button labeled "(3 Players)". Click that button to see all players sharing that jersey number and choose the player you want.


I entered a play ending at the 0-yardline, but the program did not record a touchdown. What do I need to do?

  • Instead of ending the play at a yardline, click the Touchdown button for the proper team.


Do I need to update my team's records at the end of the game? 

  • No. NCAA LiveStats knows who won the game and who lost the game, so it will do that for you once you click Finalize Game.


Where do I find the NCAA Game ID number for my game?

  • Open the game in NCAA LiveStats
  • Under the Help menu, choose Game Information
  • The ID number is listed as "Game ID" or "NCAA Game ID"


In the Pregame check I received a "System Clock Difference Detected" message. What does this mean?

  • In order for NCAA LiveStats to properly connect to the Genius Sports servers, the clock on your computer must be in sync to the world clock. This message appears when the clock on your computer does not match the world clock. Without proper synchronization you will not be able to connect to the servers which will prevent the creation of Game Books, Pack files and XML files.
  • Use http://time.is to see the current world time and learn how far off your computer is.
  • In your computer Settings go to "Change Date & Time"
  • Set "Set time automatically" to On.
  • If necessary, use "Change Date & Time" to manually set you computer clock to match the world clock.
  • If your organization's restrictions prevent you from changing clock settings, please contact your IT department.


My game was postponed. What do I need to do?

  • As you have always done, your first step when a game is postponed is to notify the NCAA Media Coordination and Statistics office at NCAAstats@ncaa.org.
  • As of 2020, NCAA members can make their own schedule edits in the NCAA Statistics database at stats.ncaa.org.
  • Once the NCAA database is updated the new date will be reflected in the NSCM.
  • However, if the new date is not showing in the NSCM, there's no reason to worry. Use the same Game Key for that game, and on the Game Information tab adjust the date and time accordingly.


 Can I delete a game from NCAA LiveStats?

  • Yes. Click the three dots icon and choose Delete Game. This will delete the game from your local machine, but not from the database. The games list in NCAA LiveStats will sort with the most recently opened game at the of the list, so older games will fall down to the bottom out of view. Older games will have no effect on season statistics or any other game.


Sometimes I see a green bar that says "Messages" with a number counting down. What is that?

  • Each message is a play entry. That is a status bar that tells the user how many plays are remaining to be sent to the warehouse. Most of the time, you can ignore it. However, you should not close NCAA LiveStats or shutdown their computer while messages are being sent.


How do I use the filters in the Action Log to locate a play?

  • By clicking on the full screen icon above the Action Log, you can open the Action Log Editing window full screen. In the left-hand column are a number of filters that you can use to locate a particular play. Choose a filter and the play list will display only those plays that match the selection. You can choose multiple filters to further narrow down the set of plays you are searching. At the top of the page, you will see which filters are applied, and can turn off any filter you choose. Watch sample video HERE.


What is the difference between Name, Short Name, Short Team Code, and Long Team Code?

  • Name – The full name of the school, for example, “Middle Tennessee State University”
  • Short Name – An abbreviated version, for example, “Middle Tennessee St.” or "Blue Raiders"
  • Short Team Code – This must be exactly 3 characters, for example, “MTS”. The Short Team Code will not appear on any reports if you also enter a Long Team Code.
  • Long Team Code – A school’s most common acronym, using 1-6 characters, that will be used on reports, for example “MTSU”. If you put in a Long Team Code it will override the Short Team Code as that team’s primary abbreviation in reports.


Can I indicate a national ranking for a team in NCAA LiveStats?

  • There is no dedicated field for national ranking, but you may edit the team's name on the Teams tab in game setup to include a ranking. For instance, you can change "Wisconsin" to "#16 Wisconsin".


How do I use the In-Arena Utility to activate the data feed for use by scoreboards and TV networks?


How do I set my Default Printer and my Quick Print options?

  • In the Print Settings tab, during game setup, you can use Default Report for Quick Print to specify a specific report (usually Box Score) and the number of copies to print using the Quick Print function. During the game, simply click Quick Print at the top of the entry screen to produce the requested number of reports.
  • You can add additional printers to the Quick Print function and thereby print to multiple printers with a single click of the Quick Print button on the main entry screen.
  • Also in the Print Setting tab, you can set your default printer. Next to default printer, you can use Number of Copies to Print to establish a default number of copies for any report that you print from the Reports tab. Note, that this may be a different number of copies than you set for the Quick Print function.


What are the Game Message and Score Status boxes on the input screen?

  • The Game Message is drop-down box that gives you a quick way to indicate to viewers that the game has been temporarily delayed in some manner.
  • The Score Status toggle lets you indicate to fans that the current score displayed may not be correct due to an entry error or some other malfunction.


What are Game Keys?

  • Game Keys are unique identification numbers assigned to each game in the NCAA School and Conference Manager (NSCM). To set-up a game with a Game Key, copy the Game Key from NSCM to your computer’s clipboard. On the Create a New Game menu in NCAA LiveStats, choose “Enter a Game Key”. Paste the Game Key into the space to create the game. Watch instructional video HERE.
  • IMPORTANT - Using a Game Key will trigger the beginning of the game in the database and begin sending official stats to the NCAA Statistics Database and the NSCM. Do NOT use a Game Key for unofficial games, and do NOT enter test plays into a game created with a Game Key.


Why can't I turn off certain stats, or choose to not track some statistics?

  • One of the long term goals on the NCAA LiveStats project is to create consistent data collection for all NCAA schools. So with rare exceptions, users are not permitted to turn on or off different statistics. This helps insure that all NCAA schools are collecting the same set of data for each game or match.


Is there a keystroke entry option?

  • No, there is not a keystroke option.


If I am using NCAA LiveStats, what happens when I play on the road and the opponent uses StatCrew/Presto?

  • The opponent will upload their post-game information to the NCAA Statistics Database, and the data will migrate into the NSCM. With that data, users can run any available reports.


What do I put in the Competition field in Game Information?

  • The Competition field is required on the Game Information tab. This information will appear in the header on most reports. If this is a tournament, enter the name of the tournament. If it’s an ordinary regular season game, we recommend using “NCAA Football”.


Error Messages


Application Error: Couldn't open the game. The RPC server is unavailable.

  • This is a rather common Windows error that occurs in a wide variety of situations, most of them involving communications between two machines across a network. The solution is to close all programs and restart your machine. For more information, click here.